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              blender api 獲取當前3d視圖矩陣
              2021-09-19 22:46:13

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              import bpy
              from bpy import context as C
              from mathutils import *
              
              sns=C.screen
              areas=sns.areas
              area=None
              
              for i in areas:
                 if i.type=='VIEW_3D':
                     area=i
                     break
                     
              spaces=area.spaces
              for i in spaces:
                 if i.type=='VIEW_3D':
                     space=i
                     break
                     
              region=space.region_3d
              
              vecz0=Vector( (0,0,1) )
              vecz1=Vector( (0,0,1) )
              vecz0.rotate( region.view_rotation )
              
              maxv=max([abs(i) for i in vecz0])
              idn=[abs(i) for i in vecz0].index(maxv)
              
              vecRst=Vector( (0,0,0) )
              vecRst[idn]=-1
              if vecz0[idn]>0:vecRst[idn]=1
              
              
              region.view_rotation = vecz1.rotation_difference(vecRst)

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              本文摘自 :https://www.cnblogs.com/

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